![]() What’s brilliant about playing the games in tandem, too, is noticing the returning imagery and ideas – whether that’s the return of mystical painting portals in Sunshine’s graffiti, the need to collect Power Stars / Shine Sprites / Star Bits, or Peach inviting Mario over to the castle (for cake, obviously) just in time for him to see chaos descend. Gradually unlocking the doors and corridors of Princess Peach’s castle is still a delight, and the polygonal visuals are more pleasingly blocky in HD than they are badly dated (though the 4:3 aspect ratio will lead to letterboxing on your Switch or TV screen). While it doesn’t reach the heights of spectacle of later Mario games on superior hardware, it was a milestone in the early days of 3D game design, and it’s still lively and imaginative, from the talking Bob-ombs and elusive white rabbits to the magical paintings that host the game's varied levels. ![]() Super Mario 64 was the first Super Mario game made in 3D. The line we’re fed in the 3D All-Star’s announcement, though – “graphics updated to HD resolution and optimised for Nintendo Switch” – feels more true for the former point than the latter. You are getting a graphical upgrade, too, with all three titles displaying in 720p in handheld mode and Sunshine / Galaxy displaying in 1080p in docked mode for a TV (albeit with some letterboxing for the 4:3 aspect ratio for Mario 64, and the cinematic aspect ratio for Galaxy). Super Mario 3D All-Stars (Switch) at Walmart for $99.99.Super Mario 64 (1997) (Image credit: Nintendo/TechRadar)
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